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Hi, I’m Frederic Hein.
Last year I finished my Bachelor of Arts with a specialisation in Game Design at the Zurich University of the Arts.

My strengths are game-design and 3D-modeling , but because I was trained to be a generalist, I can be used in every position in game development. Being part generalist also allows me to be very effective in teams, because it makes me able to understand the needs and specifics of my co-workers.

Before I’ve started my bachelor education, I’ve gained working experience of over eleven years in a technical field. While that experience was not directly game development related, it taught me strong work ethic, commitment, working under tight schedules and loyalty – traits that are of use in every profession.

If you’ve seen my portfolio and skills and see that I am the man for a job in your company, please contact me via mail on fh@ourlittlesecret.ch.

Software Knowledge: 
Maya, ZBrush, Unity, Photoshop, Substance Painter, 3D Coat, 3ds Max, Unreal Engine 4, Blender, GameMaker, Logic Pro, Automator, MonoDevelop, Office Applications, Database Applications

Skills:
Asset Creation
Concept illustration, low- and high poly modeling, uv-mapping, rigging of bipeds, optimization of topology, texturing, animation in 2D and 3D, development and implementation of naming conventions

Game Design
Prototyping in 2D and 3D, level-design, multiplayer, implementation of animation / interaction / physics / audio / NPCs with AI, storytelling, scripting and programming in C# and JavaScript (UnityScript), writing of Game Design Documents

Communication:
Visualization and communication of ideas using everything from 2D to 3D to DTP and office applications


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