Hi, I’m Frederic Hein.
I’m a Project Lead and Lead 3D Artist at Blindflug Studios where I create characters, environments and vehicles for console, PC and mobile games since 2015.

In 2014 I finished my Bachelor of Arts with a specialisation in Game Design at the Zurich University of the Arts.

My strengths are 3D-modeling and game-design, but because I was trained to be a generalist, I can be used in every position in game development. Being part generalist also allows me to be very effective in teams, because it makes me able to understand the needs and specifics of my co-workers.

If you want to see where I’m going and what I’m currently doing, follow me on Cara!

Currently Working on:
Ground of Aces
Lead 3D Artist
https://www.groundofaces.com

Working-Class Movie
Project Lead, Lead 3D Artist
https://www.working-class.ch

A selection of published titles I’ve worked on:

Stellar Commanders (Link)
3D Artist, Update Project Lead (Friend & Foe)

Airheart (Link)
3D Artist, Game Designer

(re)format Z: (Link)
Project Lead, 3D Artist, Game Designer

First Strike (Link)
3D Artist, Game Designer

Skills & Software Experience

Asset Production

Highpoly Modeling / Sculpting
Lowpoly Modeling
UV-Mapping
Texturing
Retopology
Animation
Concept Illustration
Rigging of Bipeds

Game Design

Prototyping in 2D and 3D
Writing of Game Design Documents
Playtesting, Balancing & Bugtracking
Configuration of State Machines
Storytelling
Scripting and programming in C# and UE Blueprints
Engine Implementation of Assets
Multiplayer Design

Software

Modo
Blender
Unreal Engine 5
Substance Painter
Unity
ZBrush
Photoshop
Substance Designer

Thank you for visiting my portfolio. I hope you're having a great time! : )

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