(re)format Z: is an adventure game for iOS and Android, to be released in November 2017 by Blindflug Studios.
Positions I worked in during development:
Project Lead, Lead 3D Artist, Game Designer
Responsibilities I had during development:
– Leading the team working on the project
– Developing story, background and art direction
– Organizing resources and schedules of the project
– Communication of the project vision inside and outside of the studio
– Concepting, sculpting, retopology, UV-Mapping, texturing and rigging of the main character
– Lighting the environments and characters
– Implementation of assets and animations into Unity
(re)format Z: Alice
Category : Character Art
- Background Alice is a young programmer living in Zurich in the year 2117. After learning that the all-mighty LIBRIA Corp. has thrown her friends into jail she decides to uncover the truth and sparks a new revolution.
- Software Modo, ZBrush, Substance Painter
- Tri Count ∼12000
- Texture Count 1x Albedo/Transparent & Metallic/Smoothness & Normal - all 2048x2048
- Mesh Count 1x female character
- Responsibilities Concept, Sculpting, Retopology, PBR Texturing, Rigging, Animation, Engine Integration
- Company Blindflug Studios
- Release Date 02. November 2017
- Game Homepage