Airheart is an action game for PC and Mac, to be released in fall 2016 by Blindflug Studios.
Positions I worked in during development:
3D Artist, Game Designer
Responsibilities I had during development:
– Concepting, sculpting, retopology, UV-Mapping, texturing and rigging of one main character
– Concepting, modeling, UV-Mapping and texturing of vehicles and environments
– Implementation of assets and animations into Unity
– Playtesting and Bug-Tracking
Airheart: Amelia
Category : Character Art
- Background Amelia is a young airplane-mechanic and pilot. She came to the city above the clouds in search for a better life, but now she has to do the dirty work to get by: hunting skyfish and fighting pirates.
- Software ZBrush, Modo, Substance Painter
- Tri Count ∼15000
- Texture Count 3x Albedo/Transparent & Metallic/Smoothness (Body, Clothing, Jacket), 1x Normal (Body) - all 2048x2048
- Mesh Count 1x female character, 1x jacket model
- Responsibilities Concept, Sculpting, Retopology, PBR Texturing, Rigging, Animation, Engine Integration
- Company Blindflug Studios
- Release Date Winter 2016
- Game Homepage www.airheartgame.com