Cloud Chasers is an adventure game for iOS and Android, released in September 2015 by Blindflug Studios.
Positions I worked in during development:
3D Artist, Game Designer
Responsibilities I had during development:
– Concepting, Modeling, UV-Mapping and Texturing of Environments and Prop Assets
– Conception, Modeling, UV-Mapping, Texturing, Rigging and Animation of three characters
– Implementation of assets and animations into Unity
– Creation of in-game dioramas for story sequences
– Playtesting and Bug-Tracking
– Writing of additional stories
Cloud Chasers: Francisco
Category : Character Art
- Background Francisco is a caring father who's on a journey through a desert together with his daughter. He had to leave back his old farm and the grave of his wife to try to find a better place for his daughter.
- Software ZBrush, Maya, 3D Coat, Substance Painter, Unity
- Tri Count ∼ 1600
- Texture Count 1x 1024x1024 diffuse texture
- Mesh Count 1x male character
- Responsibilities Low-Poly Modeling, Texturing, Rigging, Animation, Engine Integration
- Company Blindflug Studios
- Release Date 10. October 2015
- Game Homepage www.cloudchasersgame.com/