Cloud Chasers is an adventure game for iOS and Android, released in September 2015 by Blindflug Studios.

Positions I worked in during development:
3D Artist, Game Designer

Responsibilities I had during development:
– Concepting, Modeling, UV-Mapping and Texturing of Environments and Prop Assets
– Conception, Modeling, UV-Mapping, Texturing, Rigging and Animation of three characters
– Implementation of assets and animations into Unity
– Creation of in-game dioramas for story sequences
– Playtesting and Bug-Tracking
– Writing of additional stories

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